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Question by Moriska32 · Jan 18, 2017 at 08:13 AM · texturewebplayerwebglvideo

Unity WebGL trying load stream 360 video with WebGLMovieTexture and 360StarterKit. How to load video from DropBox by http//*.mp4 link?

My project work in Firefox, but when i upload it in Heroku, heroku don't want load file more 300mb. Because i wanna try stream 360 video texture. When i put link in the my code and load it in browser, it give error of il2cpp. But without stream it works pefectly.

  using UnityEngine;
  using System.Collections;
  using System.Runtime.InteropServices;

 public class VideoTest : MonoBehaviour {

 WebGLMovieTexture tex;
 public GameObject sphere;

 void Start () {
     //tex = new WebGLMovieTexture("StreamingAssets/**.mp4");
     tex = new WebGLMovieTexture("http://dl.dropboxusercontent.com/u/***/**.mp4");
     sphere.GetComponent<MeshRenderer>().material = new Material (Shader.Find("Diffuse"));
     sphere.GetComponent<MeshRenderer>().material.mainTexture = tex;
     tex.Play();
 }

 void Update()
 {
     tex.Update();
     
 }

}

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