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Question by snezhok_12 · Sep 18, 2012 at 01:25 PM · fpsperformance

How can I easily implement performance statistics grabber?

I need to implement performance statistics grabber on client side (for example FPS counter).

I have some game and I want to send FPS from each user's machine to my server.

Is there are any libraries for this?

Thanks a lot

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Answer by whydoidoit · Sep 18, 2012 at 01:26 PM

You can work out the FPS of your game loop from any Update call:

 var fps = 1/Time.deltaTime;
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avatar image snezhok_12 · Sep 18, 2012 at 02:42 PM 0
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Ok, thats fine, but is there a library that can provide me more detailed statistics?

avatar image whydoidoit · Sep 18, 2012 at 02:44 PM 0
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Sure - lots - type analytics into Asset Store search.

avatar image snezhok_12 · Sep 18, 2012 at 03:12 PM 0
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Can you please give some example of such asset?

avatar image whydoidoit · Sep 18, 2012 at 03:14 PM 0
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NuTracking Library, Lumos Game Analytics, Analytics by Different $$anonymous$$ethods.

avatar image snezhok_12 · Sep 19, 2012 at 11:10 AM 0
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I think that is not it. I want for example on ever frame log render time, from all of user's machines, and want to make compare analisys of where low points on both of it... And Google Analitycs isn't able to build such diagram, isn't it?

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