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Question by Bokaii · Dec 29, 2015 at 06:10 PM · c#terrain

Tree chopping

So I want to be able to chop down the trees, you can import into unity with the terrain package.

I've tried this before, where I gave the tree prefab some health, and with a click of a button, I took away some of that health. Everything worked fine with the test tree (The actual prefab of the imported package) but when I then tried to mass place the trees, to make a forest (but still be able to chop down the trees) The scripts did no longer work.

Is this because when you place down trees with the brush, the trees becomes a part of the terrain???

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avatar image bubzy · Dec 29, 2015 at 06:17 PM 0
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personally i would write a script to place trees and not involve the terrain system.

avatar image Bokaii bubzy · Dec 29, 2015 at 06:43 PM 0
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So you wouldn't use the terrain system at all?

avatar image bubzy Bokaii · Dec 29, 2015 at 09:04 PM 0
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not for the trees, but thats just me.

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Answer by bubzy · Dec 30, 2015 at 03:27 PM

https://www.dropbox.com/s/bjv09lydje5ocac/spawntest.rar?dl=0

hope this helps, just something i put together this afternoon :D

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avatar image Bokaii · Dec 30, 2015 at 04:42 PM 0
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I'll check it out, thank you.

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