How to divide 2d object by itself on collision?
I was wondering how to following is possible. I have a 2D sprite that contains an image of a circle. What I would like to do is, when some other gameObject is colliding with the circle, the circle will be subdividing in smaller circles. So when the big circle is hit, it will be remove itself and create an x amount of other objects from itself. Can anyone help me out with this, that would be absolute great!
Looking forward for some solutions, resources etc.
Thanks
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