Animation and booleans on blender imported in unity
Hi to everybody. I'm a noob on unity so forgive me if my question is dumb.
I'm writing a shoot-em-up and i need to create an enemy. I want to make it looks like the terran veichles of Xevious: an hemisphere with an hole that opens on the top of the vehicle when it shoots.
So i've created an hemi, used a cylinder to make an hole on it, using the boolean operators, and modified the size of the radius of the cylinder to change the size of the hole during the animation.
In blender it works, but when i import it to unity i see the hole alway on maximum size and the cylinder is visible! (it should be invisible, obviously).
So, what is the correct (and simplest) way to do it?
Thank you again
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