Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RobertOne · Jan 16, 2017 at 09:44 AM · arraylistcycle

cycle trhu an Array of gameobjects?

heyho! so, i have a of gameobjects, players and on each of them has a simple character controller script with a bool isControllable.

what i want to do now is, if i press the F key for example i wanna cycle threw them and set the isControllable bool to active. for example:

Player1 - isControllable = true; Player1 - isControllable = false; Player1 - isControllable = false:

PRESS the F Key: Player1 - isControllable = false; Player1 - isControllable = true; Player1 - isControllable = false:

PRESS the F Key: Player1 - isControllable = false; Player1 - isControllable = false; Player1 - isControllable = true:

how could i do this? thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by KoenigX3 · Jan 16, 2017 at 11:02 AM

 public GameObject[] characters;
 int currentActive = 0;
 
 void Update()
 {
     if(Input.GetKeyDown(KeyCode.F))
     {
         if(currentActive == characters.Length - 1) currentActive = 0;
         else currentActive++;
         for(int i = 0; i < characters.Length; i++)
         {
             if(i == currentActive) characters[i].GetComponent<SimpleCharacterController>().isControllable = true;
             else characters[i].GetComponent<SimpleCharacterController>().isControllable = false;
         }
     }
 }

The 'characters' array holds the gameobjects which have SimpleCharacterController attached to them. Every time you press F, the currentActive number will increased by 1, or set to 0 if it has reached the length of the array to prevent errors. Then it cycles through the array, and if it reaches the gameobject which we want to set to active, it will set it to active. The rest of the gameobjects will be set to inactive.

Be sure to fill the 'characters' array, and you should set the first SimpleCharacterController to active before starting.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

69 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Selection list from Array Unity - Random - GameObjects array 1 Answer

How to see what element is the current one 2 Answers

Value will not return from ArrayList, C# 1 Answer

foreach a array inside a generic list 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges