5/11 Clustering
Hello team,
I have a problem when I am building the project, it stops in one point saying this:
5/11Clustering 1 Job
What does it mean? How can I fix this problem?
Any light on the path will be really appreciated. :)
Thanks
How come Unity $$anonymous$$m never gave an answer or fix on that??? Seams like they don't care about it? Problem still exists in all versions. Cam on UNITY TEA$$anonymous$$ WA$$anonymous$$E UP !!!!!
Answer by Colsone · Nov 22, 2015 at 11:04 PM
Ive found the problem, go to the lighting window. Then scroll all the way down to other settings. Then you will see a box that says auto, uncheck it.
This doesn't FIX the problem. It simply avoids the auto baking. You will not see any lighting updated in your scene unless you manually bake it. At which point if you do a manual bake. You will still have the same problem.
If you have lighting bake issues with the time it takes, you may be rendering lighting on a terrain. Even the default sized terrain can take some time on slower.
If you must disable auto bake. make sure you remember to do a manual bake (Found in the same place you turn off auto bake) when you are ready to see how your scene will look with your lighting setup.
As far as I know, this isn't a bug. I'm not sure if you know how long it used to take to bake lighting into a scene back in the day. This is a much improved situation in comparison.
To summarize: Slow machines or large scenes (x10 if you have large terrains) will take a very long time to bake lighting into a scene. Use manual baking at the end of the night and go to bed. Come back and see the new light bake for your scene. This is a typical workflow.
$$anonymous$$aybe this will help us all appreciate that unity made an auto light baker for us. People used to have to make this stuff manually and import bake maps as textures.
@Space$$anonymous$$anDan $$anonymous$$y computer is a ga$$anonymous$$g computer and I would hardly call my scene large, and the only terrain i have is a 25x25 plain that is completly flat, nevertheless, I checked Task $$anonymous$$anager, and my CPU was only at 34%. I think more is going on other than a slow computor. Also, untill it finishes, my scene has this sort of dark tinge.
this worked for me because i had only real-time lights in my scene, and there was no need to bake light
Answer by PointyPigheadGames · Jan 22, 2017 at 03:31 PM
Here is what I do:
Go to the Lighting tab, click object, click your terrain/large mesh, change the "Scale in Lightmap" to 0.01. This will speed up the rendering.
Worked for me! Then I gradually increased the value to balance quality and rendering speed.
Answer by Bryan77 · Jan 16, 2016 at 12:13 AM
I've found that it just takes a really long time, but it will eventually get past step 5. The rest of the steps don't last as long, and once it is done the lighting looks better.
i stayed on for about 10 $$anonymous$$s and still didnt do anything
Answer by Nattygolden · Aug 05, 2016 at 06:18 PM
it took me 11 hours for a small terrain with a few low vector trees and houses.
Answer by Ladymac · Jun 10, 2016 at 01:46 AM
Try with: Window -> Lighting and uncheck Baked GI and Precomputed Realtime GI. It worked for me :)
the only answer that actually works! THAN$$anonymous$$ YOU
Try again sir. That will affect your performance during gameplay. Not (always) the best idea unless if you're using large amounts of detail culling or if your game is pretty lightweight.