Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nicoolsen10 · Apr 04, 2020 at 03:13 PM · playerenemydamage

Player wont take damage

Hey so for some reason my player wont take damage when he collides with an enemy can someone help me? the error I get is `NullReferenceException: Object reference not set to an instance of an object StoneGolemController.OnCollisionEnter (UnityEngine.Collision collision) (at Assets/Scripts/Enemies/StoneGolem/StoneGolemController.cs:51)

Here is my collide part

 public void OnCollisionEnter(Collision collision)
     {
         if (collision.transform.tag == "Player")
         {
             attackDamage = Random.Range(minAttackDamage, maxAttackDamage);
             critDamage = attackDamage * 3;
             float randValue = Random.value;
 
             if (randValue < critChance)
             {
                 //Crit attack
                 Debug.Log("Crit attack " + critDamage);
                 PlayerController pHealth = collision.collider.GetComponent<PlayerController>();
                 pHealth.TakeDamagePlayer(critDamage);
             }
             else 
             {
                 //Normal attack
                 Debug.Log("Normal attack " + attackDamage);
                 PlayerController pHealth = collision.collider.GetComponent<PlayerController>();
                 pHealth.TakeDamagePlayer(attackDamage);
             }
         }
     }

and here is the player takedamage part

 public void TakeDamagePlayer(int damage)
     {
         currentHealth -= damage;
 
         healthBar.SetHealth(currentHealth);
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ahsen35813 · Apr 04, 2020 at 04:45 PM

This could help you a bit. https://answers.unity.com/questions/1712409/how-do-i-make-my-enemy-ai-attack.html?childToView=1712436#answer-1712436

If you use the same script and change it to OnCollisionEnter() it should work, but that script has the advantage of being able to give the enemy an attack range and an attack cooldown as well. I hope you find this helpful!

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ahsen35813 · Apr 04, 2020 at 04:48 PM 0
Share

P.S. That script will update the player's currentHealth variable directly ins$$anonymous$$d of requiring an additional script in the player controller.

avatar image nicoolsen10 · Apr 04, 2020 at 05:31 PM 0
Share

Thanks i will check it out :)

avatar image
0

Answer by Makkkkus · Apr 04, 2020 at 08:55 PM

The TakeDamagePlayer() method should use a float, not an int.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

157 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player Damage to enemy damage melee system 0 Answers

Dungeon Enemy Help 1 Answer

Player attacks once but the enemy takes double damages! 1 Answer

Question on Player Damage 1 Answer

auto select enemys 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges