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Question by caucasianFries · Jul 29, 2013 at 01:54 PM · guicall

I am trying to call another function in another script for an editor layout script.

I am creating a button in the editor GUI and am having trouble calling a function in another script. For reference the other script is titled meshGen and the function is called buildMesh.

The error is with the regen.buildmesh command and for some reason I cannot understand the reason. (not much programming experience here)

Also before its mentioned not sure if UnityEngine or System.Collections were going to be used so I left them for posterity purposes.

EDIT: The error is with line 13.

 using UnityEditor;
 using UnityEngine;
 using System.Collections;
 
 [CustomEditor(typeof(meshGen))]
 
 public class TileMapRegen : Editor {
 
     public override void OnInspectorGUI() {
         base.OnInspectorGUI();
         
         if(GUILayout.Button("Regenerate")){
             meshGen regen = meshGen(target);
             regen.buildMesh;
         }
     }
 }
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Answer by gregzo · Jul 29, 2013 at 02:05 PM

Please have a look at catlikecoding's excellent tutorial on editor scripts. It starts out with decribing how to create meshes, but soon enough it goes into a lot of very useful editor code.

Below is an example of how catlike does things.

Note : you should follow conventions, class and method names start with uppercase, variables use camelCase. Also, you're forgetting the () after regen.buildMesh.

 private SerializedObject serializedObj;
 
 void OnEnable()
 {
      serializedObj = new SerializedObject(target);
 }
 public override void OnInspectorGUI ()
 {
     serializedObj.Update();
     meshGen regen = (meshGen)target;
     regen.buildMesh();
 }
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avatar image caucasianFries · Jul 29, 2013 at 02:35 PM 0
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Thank you for the help. The link was perfect. And will help with countless other things. and another thank you for helping me with my coding conventions. Like I said relatively new here.

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