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UI not interactible with multiple displays after upgrading to 5.5
Hello,
I have a scene where I have a VR camera rig which is "display 1" and another camera which can be used to follow and look at the camera rig on "display 2".
I had a UI which allowed a user to change the VR users environment etc which was on display 2 and not visible to display 1. I upgraded to 5.5 just yesterday and have not been able to get the UI to start working again. in fact display 2 will not even appear in a standalone windows build on the second screen.
if (!_hasActivatedScreens)
{
Debug.Log("displays connected: " + Display.displays.Length);
if (Display.displays.Length > 1)
Display.displays[1].Activate();
if (Display.displays.Length > 2)
{
Display.displays[2].Activate();
}
_hasActivatedScreens = true;
}
Above is the code for activating the second screen or third if necessary.
Any help would be appreciated.
Cheers
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