Question by
codmw44 · Nov 17, 2016 at 06:44 PM ·
load sceneasyncsplitloadlevelasyncload level
Do not work Application.LoadLevelAsync SceneManager.LoadSceneAsync if assemble project with split application binary for Google Play
When I download the beta version of the application from Google Play. Do not work Application.LoadLevelAsync SceneManager.LoadSceneAsync if assemble project with split application binary for Google Play, and do not show errors. When assembling a single .apk all works.
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