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Question by sillysandysue · Jan 17, 2017 at 02:44 PM · networking

Unet host only code

I can't seem to wrap my head around how to run code only on the host. Not only on the hosted version of connected clients, but if I have code that I want to run only one instance of, and only on the host, how do I do that?

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Answer by LK84 · Jan 17, 2017 at 07:03 PM

 if(isServer)
 {
 // Your Code
 }
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avatar image sillysandysue · Jan 17, 2017 at 07:08 PM 0
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That runs on the server copies of connected clients, thank you though.

avatar image LK84 sillysandysue · Jan 17, 2017 at 07:14 PM 0
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I think you are misunderstanding some basics of Networking. There are no such things as "server copies of connected clients". It's hard to understand what you really want. Do you want a script only to run on the server? Then do (like I suggested):

     if(isServer)
     {
     ServerGameObject.AddComponent<YourScript>();
     }

avatar image sillysandysue LK84 · Jan 17, 2017 at 07:36 PM 0
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Perhaps you misunderstand or don't care for my ter$$anonymous$$ology, but isServer will run on the instance/copy/etc of the local player object that exists on the server.

"... players are special kinds of objects. They represent the player on the server ... " I would call that server side representation of the client a copy or an instance.

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