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Question by mauri11 · Aug 06, 2015 at 09:01 PM · rigidbody2dconstraints

RigidbodyConstraints2D overwrites previous RigidbodyConstraints2D

Why is it that in Rigidbody2D, RigidbodyConstraints2D overwrites previous RigidbodyConstraints2D. Im trying to lock Constraints on freeze postion y and freeze rotation z with code.

 t.GetComponent<Rigidbody2D> ().constraints = RigidbodyConstraints2D.FreezeRotation;  
 t.GetComponent<Rigidbody2D> ().constraints = RigidbodyConstraints2D.FreezePositionY;












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Answer by Positive7 · Aug 06, 2015 at 09:03 PM

By default this is set to RigidbodyConstraints.None, allowing rotation and movement along all axes. In some cases, you may want to constrain a Rigidbody to only move or rotate along some axes, for example when developing 2D games. You can use the bitwise OR operator to combine multiple constraints.

http://docs.unity3d.com/ScriptReference/Rigidbody-constraints.html

 GetComponent<Rigidbody2D> ().constraints = 
             RigidbodyConstraints2D.FreezeRotation | 
             RigidbodyConstraints2D.FreezePositionY;
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avatar image mauri11 · Aug 07, 2015 at 11:25 AM 0
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Yup, soon i was able to figure out that the Freeze Rotation and Positions use Enums and the bitwise OR operator was a good solution for this. Thank you

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