Audio mixers CPU heavy?
Hello! First time here, and hoping for some tips :)
So, I'm working on sound and music for a game and I'm wondering how much I can rely on the audio mixer. What I would prefer is to attach as many sounds as possible to different mixergroups so that I can mix them properly in the game and have a nice structure and flow in the audio process.
My fear though is that this is very CPU heavy, or is my fear unjustified? How have you guys gone about doing this? I find the Audio Mixer to be a nice feature in Unity so, I would want to use that as much as possible.
Any and all answers are highly appreciated!
Your answer
Follow this Question
Related Questions
Need advice making a drag and drop word game 1 Answer
make a system for me 0 Answers
flip view,half window display 0 Answers
How to make scoring system 1 Answer
Answers from JSON file appears in Random order problem 0 Answers