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Question by DocMcShot · Jan 02, 2018 at 06:21 PM · networkingmultiplayernetworkserver

How to implement a turn-based mobile game that allows the game to be closed until other player takes their turn?

I've watched some tutorials on making a multiplayer game, more specifically, a turn-based multiplayer game. I've learned a lot from them, however, all of the ones that I've watched are all dependent on both connecting and staying engaged in the game. What I'd like to do is create a game where players can close the game out while it's not their turn (eg... Words with Friends, Draw Something, Friendo, etc...). Is it possible to do this style of game using Unity Networking alone, or would I need to run the game on a dedicated server? Any advice or links to resources would be greatly appreciated!

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avatar image Saeesh · Feb 16, 2018 at 11:30 AM 0
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Can you tell me the tutorials you watched for making the turn based multiplayer game?

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Answer by OneCept-Games · Jan 02, 2018 at 07:52 PM

Unity Networking is for real time multiplayer data exchange - and is really good for this kind of game. You should save your data to exchange on a server using PHP scripts or like, or a service like Photon.

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avatar image DocMcShot · Jan 03, 2018 at 04:35 AM 0
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Thanks for the reply, I'll check out Photon. Do you know if any tutorials or examples for using PHP to accomplish this?

avatar image OneCept-Games DocMcShot · Jan 03, 2018 at 08:35 AM 0
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You can start by setting up a local server (like Apache) and a localhost, or you could subscribe to a Web Hotel that supports ie. $$anonymous$$ySQL. Then when you have this working you can start playing around with a PHP script like:

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