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Question by Vasov97 · Jan 26, 2017 at 05:23 PM · timetimer-scriptcountup

I have this script for timer to count up seconds, but when level restarts time remain the same. What should I do to restart time when level restarts? How to call this text to another script where is function for restarting level ?

using UnityEngine; using UnityEngine.UI;

public class TimerScript : MonoBehaviour { public Text timerText;

  void Update()
  {
      timerText.text = Time.time.ToString ("Score:0");
  }

}

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Answer by Vicarian · Jan 26, 2017 at 08:24 PM

@Vasov97 You might try a different property in the Time class: Time.timeSinceLevelLoad.

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