How to make shadows give the "cel shaded", or Killer 7 look?
I'm trying to find out how to code a custom shadow effect where the entire game environment has a look that from what I understand is referred to as Cel Shading. The game example I have is Killer 7, as seen in this screen shot ;
http://www.cubed3.com/media/2011/October/azuardo/killer7/killer7-1.jpg
The effect in question is how the shadows have essentially only 4 levels of light on his suit. How would I go about doing this?
Look for a toon shader. There should be one included with the Standard Assets package, under "Effects". Either such a shader lets you specify the number of shading levels, or you have to pass a shading ramp image to it.
I found that, but how do I apply it to the entire scene, or the main camera? I found the Camera.main.RenderWithShader line but it doesn't seem to be working.
I have it in my Game$$anonymous$$anager Start function and am passing a Shader variable into it.
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