Question by
Octane-Test · Nov 06, 2018 at 12:59 PM ·
mobileoptimizationmobileoptimization
Rendering optimization tips
I am making an endless game for iOS and android and needed to know ways to reduce / eliminate sudden spikes in the game.
Profiler suggests that the spikes are related to the rendering part. I have done the following things to avoid it.
Enabled instancing on materials. (This had a visible improvement with the issue.)
Referenced texture in hopes of preloading it. (I don't think this works as it didnt change anything)
Are there any other tips that can help with this issue?
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