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Unity Asset Server and scenes
We now use SVN in our team to work together on one unity project (unity 3) but working together on one scene file is a problem.
Would Unity Asset Server fix this? That is, would we be able to work together in one scene?
Answer by DocSWAB · Oct 27, 2010 at 05:38 PM
Asset Server 2.0 running in Unity 3.0 IDE still won't merge scenes, which are a binary asset as far as the Asset Server is concerned. The conflict solver for that would be a complete nightmare!
So there is no point using Asset Server then. You can use SVN ins$$anonymous$$d.
Unity Asset Server was first released before it was as easy to use SVN, etc. with very large binary files (I think SVN is still slow for really big files). UT rolled their own and are still maintaining it. I personally like the integrated version control, but for users with extensive experience with something like SVN, it seems to be quite viable.
Answer by Molix · Oct 27, 2010 at 12:51 PM
If you mean working on the same scene and then being able to merge the work together, then no. The second person to commit will either lose their changes or clobber the first person's commit. (Note: I'm still using Unity 2.6 and UAS, but I have not read anything about that changing in the newer version).