Unity scale : consistent size of 3D objects
Hi There,
When you create a cube it creates with a scale of 1 at a certain size.
A Sphere seems to fit in the cube i.e. Diameter 1 all round.
A capsule seems to be 1 in diameter but two high as does a cylinder.
A plane however seems to be 10 times as big in both directions.
When using this I'm in my head equating 1 with 1m that way I can put things in a place that reflects my view of the world. i.e. Eye level should be about 1.8, doors should be somewhere round 2 high etc. Why are planes significantly different? I can find no other way to cope with this than to scale by .1 (i.e. there does not seem to be a size of plane anywhere).
My question is why is a plane not 1x1 in the same way as a cube is 1x1x1? Am I doing something wrong here or is this just a wrinkle?
Answer by tre4bax · Jul 31, 2016 at 03:37 PM
Having just upgraded to Unity 5.4 I notice that planes are show as 20 by triangles each one 1x1x1.4. Is it the construction of the plane to make it efficient that is causing this? Why would it be logical for a plane to be made of 20 triangles rather than 2?
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