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Question by Creative Inventory · Sep 10, 2015 at 06:34 PM · c#javascripttexture2dconvert

Convert a java script in a c#??? thank you

Can someone help me convert this javascript spawner into a c# spawner script Here's my script:

   #pragma strict

    // Variable to store the enemy prefab
    public var enemy : GameObject;

    // Variable to know how fast we should create new enemies
    public var spawnTime : float = 2;

     function Start() {  
    // Call the 'addEnemy' function every 'spawnTime' seconds
    InvokeRepeating("addEnemy", spawnTime, spawnTime);
    }

   // New function to spawn an enemy
   function addEnemy() {  
   // Variables to store the X position of the spawn object
   // See image below
    var x1 = transform.position.x - GetComponent.<Renderer>().bounds.size.x/2;
    var x2 = transform.position.x + GetComponent.<Renderer>().bounds.size.x/2;

 // Randomly pick a point within the spawn object
 var spawnPoint = new Vector2(Random.Range(x1, x2), transform.position.y);

 // Create an enemy at the 'spawnPoint' position
 Instantiate(enemy, spawnPoint, Quaternion.identity);
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Answer by Positive7 · Sep 10, 2015 at 09:48 PM

MyScript.cs

 using UnityEngine;

 public class MyScript : MonoBehaviour {
     
     public GameObject enemy;
     // Variable to know how fast we should create new enemies
     public float spawnTime = 2;
     void Start() {  
         // Call the 'addEnemy' function every 'spawnTime' seconds
         InvokeRepeating ("addEnemy", spawnTime, spawnTime);
     }
     // New function to spawn an enemy
     void addEnemy() {  
         // Variables to store the X position of the spawn object
         // See image below
         var x1 = transform.position.x - GetComponent<Renderer> ().bounds.size.x / 2;
         var x2 = transform.position.x + GetComponent<Renderer> ().bounds.size.x / 2;
         // Randomly pick a point within the spawn object
         var spawnPoint = new Vector2 (Random.Range (x1, x2), transform.position.y);
         // Create an enemy at the 'spawnPoint' position
         Instantiate (enemy, spawnPoint, Quaternion.identity);
     }
 }
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avatar image Creative Inventory · Sep 11, 2015 at 04:52 PM 0
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Thank you, it works perfectly. Also do you know if you can add a wave to my spawn script, where it has a certain timer to each spawn and a speed, where it can be accessible in the inspector, that would be much appreciated. Thank you. @Positive7

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