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Question by valeriopavan · Mar 09, 2020 at 07:11 AM · profilerperformance optimizationenemy ai

AICharacterControl Spike in Profiler

alt textHello,

I Have this problem for a while. I'm using a Pooling system for Enemies. When the player enters a trigger, enemies are spawned. The 'awakening' of enemies (they become 'Active' gameObjects) causes a spike in the profiler (see picture attached).

Someone can help me to fix this? Thanks! Valerio

aicharcontrol.png (174.1 kB)
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