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Question by Diremerc · Feb 08, 2016 at 09:44 PM · c#unity 5gameobjectsarray of gameobjects

Checking for objects and adding to array

So what I'm trying to do is I have survivors that come to the player while he is fending of a horde of zombies. If the survivors reach him they crouch and cluster around the player for safety. This all works.

Now what I don't know what to do is I want to check how many survivors have reached the player and if there are six or more to destroy the 7th and give extra score instead of having him join the others and if zombies reach the player while he has survivors to kill a survivor instead of the player.

I was thinking to search for all instances of survivors and adding them to an array and depending on the size of the array doing different things but I am not sure how the code would work for that.

best I can figure it would be something like

gameObjects = FindObjectsOfType(GameObject) as GameObject[]; for (var i=0; i < gameObjects.length; i++){ if(gameObjects[i].name.Contains("Survivor")){ closestsurvivor[k] = gameObjects[i]; } }

I would just like some example of code to help me along on the best way to get this working.

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Answer by allenallenallen · Feb 08, 2016 at 09:46 PM

Or you can just use this? http://docs.unity3d.com/ScriptReference/GameObject.FindGameObjectsWithTag.html

You just need to tag the survivor GameObject with the tag "survivor" or something.

 GameObject[] survivors;
 survivors = FindGameObjectsWithTag("survivor");
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avatar image Diremerc · Feb 10, 2016 at 11:01 PM 0
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Problem is that would add every survivor to the list and I only want the survivors that have reached the player.

I went into the function and put a survivor.Add(this.gameobject) in there but for some reason it still adds all of them I haven't figured out how to add just the one survivor to the list.

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