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Question by Posly · Feb 18, 2012 at 12:59 AM · raycastraycasthitraycast

How to get a Vector3 from a RaycastHit variable?

I'm making an FPS and right now I'm working on making the gun aim in the middle of the screen. I'm trying to achieve this by casting a ray from my camera and making my bullets look at that target. I know how to code everything except how to get the point at which my raycast is hitting any gameobject. Here's my code so far, I didn't attempt to get a Vector3 from the ray, I just tried to see if I could get a value from the rayPoint variable? Thanks!

//casts a ray to find a point in the middle of the screen for the bullet to aim at, so aiming is easier

//the length of the ray var distance : int;

     function Update () {
     
     //makes a ray and gives back the point it is hitting
     
         //this is the point in space the bullet will look at
         var rayPoint : RaycastHit;
         
         //a direction
         var fwd = transform.TransformDirection(Vector3.forward);
     
             //casts the ray
             if(Physics.Raycast(transform.position, fwd, rayPoint, distance)) {
         
                 if(rayPoint.GameObject) {
                 
                     Debug.Log("works");
                     
                 }
                 
             }
             
             
             
             
     }
             

P.S. I'm working on making good comments throughout scripts, if you can, can you tell me if I did a good job commenting the script?

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Answer by rabbitfang · Feb 18, 2012 at 01:05 AM

The Vector3 of the point that the raycast hit will be rayPoint.point.

Read this for further information.

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avatar image Posly · Feb 18, 2012 at 01:24 AM 0
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Thanks a bunch!

avatar image rabbitfang · Feb 18, 2012 at 01:25 AM 0
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@Posly, $$anonymous$$ake sure to mark the question as answered then....

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