Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Der_Kevin · Dec 07, 2015 at 06:37 PM · raycastraycasthitray

set ray.point as x, y and z float

Hi! i am trying to get the x, y and z cordinates from a ray into a public float. the script looks like this:

 using UnityEngine;
 using System.Collections;
 
 public class RaytoMouse : MonoBehaviour {
 
     public float distance = 50f;
     public float x = 0;
     public float y = 0;
     public float z = 0;
     //replace Update method in your class with this one
     void FixedUpdate () 
     {    
         //if mouse button (left hand side) pressed instantiate a raycast
         if(Input.GetMouseButton(0))
         {
             //create a ray cast and set it to the mouses cursor position in game
             Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast (ray, out hit, distance)) 
             {
                 //draw invisible ray cast/vector
                 Debug.DrawLine (ray.origin, hit.point);
                 //log hit area to the console
                 Debug.Log(hit.point);
                 
             }    
         }    
     }
 }

my question would be, how can i fill the public float x, y and z to the right coordinates? the debuging already works fine.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Cherno · Dec 07, 2015 at 07:34 PM

A Ray doesn't have a point variable. I assume you mean the point variable of the Hit type of class.

 if (Physics.Raycast (ray, out hit, distance)) 
              {
                  //draw invisible ray cast/vector
                  Debug.DrawLine (ray.origin, hit.point);
                  //log hit area to the console
                  Debug.Log(hit.point);
                   x = hit.point.x;
                   y = hit.point.y;
                   z = hit.point.z;
                  
              }    
   


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Der_Kevin · Dec 07, 2015 at 08:47 PM 0
Share

perfect, thanks :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycast returns null for no apparent reason 0 Answers

Need Help with RayCast. No Vector? 1 Answer

Raycast goes through 1 Answer

Shoot off multiple raycasts from 1 object? 2 Answers

Raycasting and foreach loops 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges