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Question by Reddevildragg · Dec 02, 2015 at 10:12 AM · audioaudiosourceaudiolistener

Using an audio listener as a output clip

Hey all

Just wondering if anyone can help me with this, what i am looking for its to take a input from an audio listener and then play this as an output in a different part of the scene. The effect im looking for would be to control another object on a monitor and then to output what that object can hear onto the monitor. so the player can hear it though the main audio listener.

I currently have got a work around, but it is not the cleaniest of solutions as i have to get the location of the source, the location of the object, cacluate the distance and direction of the object to the audio clip, create an AudioSource on the monitor, plug in the values, and then play the clip. and then do this for any audio in the monitors scene.

This does work and gives the desired effect but just wondering if anyone knows if its possible to use a different listener as an output instead of having to do that sequence for each audio clip. (maybe record it the audio into it and then use that audio stream as an output (again not sure if this is possible or how to do)

Thanks

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Answer by ZefanS · Dec 03, 2015 at 01:43 AM

As far as it says here it isn't possible to use more than one Audio Listener in a scene or to route the audio anywhere accept to the computer's audio output. It sounds like your technique is likely your best bet, although there may exist more efficient ways of achieving the same effect that I'm unaware of.

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