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Question by Driton · May 18, 2017 at 12:36 AM · unity 5materialplayerspritesskin

Player Skins shop Menu

Hello i made a player skins shop menu but but with this code and only 1 image i can combining with the player material, the image is: picture 1 But i like to make public Sprite[] textures; and to add unlimited sprite to my shop menu and to attach the player material like this: picture 2 And here is my script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class ShopMenu : MonoBehaviour {

 public GameObject ShopButtonPrefab;
 public GameObject ShopButtonContainer;
 public Material playerMaterial;
 public Text currencyText;
 //public Sprite[] textures;

 private int[] costs =   {0,0,0,0,0,0,0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};

 // Use this for initialization
 private void Start ()
 {
     
     ChangePlayerSkin(GameManager.Instance.currentSkinIndex);
     currencyText.text = "X " + GameManager.Instance.currency.ToString();

     int textureIndex = 0;
     Sprite[] textures = Resources.LoadAll<Sprite>("Player");
     foreach (Sprite texture in textures)
     {
         GameObject container = Instantiate(ShopButtonPrefab) as GameObject;
         container.GetComponent<Image>().sprite = texture;
         container.transform.SetParent(ShopButtonContainer.transform, false);

         int index = textureIndex;
         container.GetComponent<Button>().onClick.AddListener(() => ChangePlayerSkin(index));
         container.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = costs[index].ToString();

         if ((GameManager.Instance.skinAvilability & 1 << index) == 1 << index)
         {
             container.transform.GetChild(0).gameObject.SetActive(false);
         }
         
         textureIndex++;
     }
 }

 private void ChangePlayerSkin(int index)
 {

     if ((GameManager.Instance.skinAvilability & 1 << index) == 1 <<index)
     {

         float x = ((int)index % 4) * 0.25f;
         float y = ((int)index / 4) * 0.25f;

         if (y == 0.0f)
             y = 0.25f;
         else if (y == 0.25f)
             y = 0.5f;
         else if (y == 0.5f)
             y = 0.25f;
         else if (y == 0.75f)
             y = 0.0f;


         playerMaterial.SetTextureOffset("_MainTex", new Vector2(x, y));
         GameManager.Instance.currentSkinIndex = index;
         GameManager.Instance.Save();
     }
     else
     {
         int cost = costs[index];

         if (GameManager.Instance.currency >= cost)
         {
             GameManager.Instance.currency -= cost;
             GameManager.Instance.skinAvilability += 1 << index;
             GameManager.Instance.Save();
             currencyText.text = "X " + GameManager.Instance.currency.ToString();

             if (ShopButtonContainer.transform.childCount > 0)
             {
                 ShopButtonContainer.transform.GetChild(index).GetChild(0).gameObject.SetActive(false);
             }

             ChangePlayerSkin(index);
         }
     }
 }

 

}

![alt text][1] ![alt text][2] [1]: /storage/temp/94080-untitled-3.png [2]: /storage/temp/94084-untitled-5.png

untitled-3.png (8.5 kB)
untitled-5.png (172.4 kB)
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