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testing Unity IAP on iOS?
Hey all,
Just submitted an app via Testflight to my phone. Everything works great except for the IAP- It simply doesn't respond. While I could have an issue on my end (AFAIK, everything is correctly set up in iTunes Connect and in-app), what's the procedure for testing IAP on iOS? The Apple docs are super vague- I thought I might need a "Sandbox" account, but while I was allowed to create one, I can't sign into it from my phone.
Additionally, on iTunes Connect it says "Your first In-App Purchase must be submitted with a new app version. Select it from the app’s In-App Purchases section and click Submit.". What's this mean for Testflight / Beta applications?
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