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Question by SpaceFiveFive · Oct 11, 2014 at 10:19 PM · 2djavascriptgameobjectraycastbutton

Create clickable GameObjects (JS)

I have a 2d board of some hundreds of board pieces, and I need to make ALL of them clickable. How would I do it with possibly GUIButtons or some other way to do it?

I have the code for what happens when the buttons are clicked, but I just need a way to make them clickable.

This is in a 2D JS environment.

Thanks in advance!

P.S. I've seen similar Q&As about this, however none of the raycasting code works.

P.P.S. My last question was deleted for no reason. PLEASE STOP!

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Answer by 767_2 · Oct 11, 2014 at 10:27 PM

your object need collider and your camera must be set as main

  function Update() {
     if(Input.GetMouseButton(0)){
             var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
             var hit : RaycastHit;
             if (Physics.Raycast (ray, hit,1000)) {
                  if (hit.collider.gameObject.tag=="something") {
                         Debug.Log("Success");
                     }
               }
            }
         }

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avatar image SpaceFiveFive · Oct 11, 2014 at 10:55 PM 0
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What kind of collider? Also, how would I set the collider positions dynamically?

avatar image 767_2 · Oct 11, 2014 at 11:01 PM 0
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if it is a box , box collider if sphere , sphere collider etc when you add collider to your prefab it will be with your object it doesnt need to set anything

avatar image SpaceFiveFive · Oct 12, 2014 at 01:27 AM 0
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I'm getting an "Object Reference not set to an instance of an object" error

avatar image SpaceFiveFive · Oct 12, 2014 at 01:41 AM 0
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I've fixed the error by removing the $$anonymous$$athf.infinity bit, but the code isnt being triggered. I have debugging, but nothing is showing up.

avatar image 767_2 · Oct 12, 2014 at 06:16 AM 0
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did you set your tag to what ever your game object tag was

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