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Question by
Bosies · Mar 23, 2018 at 06:23 PM ·
2d-platformerrigidbody2dcollider2dlayers
Ground in 2D Platformer Skewing
Hello,
I am currently making a simple 2D platformer for an assignment. After adding various layers for the game, I made each block on the ground to contain a static rigidbody and a box collider to make sure the character can walk around on the ground. However, whenever I start the game, the layers become messed up and are not in their original locations. I'm wondering why this is happening.
Thank you!
Comment
resolution is pretty bad, I can't read any inspector values. the offset tree is interesting. what's the inspector showing in and not in play mode?
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