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Question by Vestire · Jan 09, 2017 at 03:23 PM · c#animationmovementanimator

My movement gets blocked, when I activate the animator

Hello guys, Iam pretty new to Unity and try to get the hang on by watching a lot of tutorials. At the moment Iam working on a 2D platformer. I use the script from "GamesfromJames" on Youtube. But now I stuck at one point.

Without any animations my character moves on the x and jumps on the y axis. When I activate the animator my character stucks in the air playing the idle-animation. When I activate the Apply Root Motion box he falls onto the ground and plays the idle animation. At no point at all I can move my character, when the animator is activated.

This is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerControl : MonoBehaviour {
 
     public float moveSpeed;
     public float jumpForce;
 
     public bool grounded; 
     public LayerMask whatIsGround;
 
     private Collider2D myCollider;
 
     private Rigidbody2D myRigidBody;
 
    private Animator myAnimator;
 
     // Use this for initialization
     void Start() {
         myRigidBody = GetComponent<Rigidbody2D>();
 
         myCollider = GetComponent<Collider2D>();
 
          myAnimator = GetComponent<Animator>();
         
     }
 
     // Update is called once per frame
     void Update() {
         
        
         grounded = Physics2D.IsTouchingLayers(myCollider, whatIsGround); 
 
         if (Input.GetKeyDown(KeyCode.Space)) ;
         {
             if (grounded) 
             {
                 myRigidBody.velocity = new Vector2(myRigidBody.velocity.x, jumpForce); 
             }
         }
 
 
         if (Input.GetKey(KeyCode.D))
         {
             myRigidBody.velocity = new Vector2(moveSpeed, myRigidBody.velocity.y);
         }
 
 
        if (Input.GetKey(KeyCode.A))
         {
             myRigidBody.velocity = new Vector2(-moveSpeed, myRigidBody.velocity.y);
         }
 
 
         myAnimator.SetFloat("Speed", myRigidBody.velocity.y);
         myAnimator.SetBool("Grounded", grounded);
     }
 }


The only differences I know I did from the youtube video "Unity Endless Runner Tutorial #3 - Animations & Following Camera" is the object sprite. I animated my game object inside of unity using a lot of layers (for arms, legs and so on).

Could you help me? Big thanks in advance!

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Answer by Vestire · Jan 09, 2017 at 07:29 PM

Ive found the reason for my problem. For everyone in the near future with the same issues: The problem is, that the animator collides with the script in the same place of the hierachy. Just place the animator as a child of boxscript/rigidbody and player controller and everthing's fine.

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avatar image angelone175 · Jan 01 at 11:43 PM 0
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