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Question by umerufm · Nov 28, 2013 at 01:03 PM · 2d gameboundingbox

Box boundary 2D Unity3D 4.3

I'm developing snooker like game. So I want to develop Boundary box.One Idea that's in my mind is creating 4 GameObjects and use theme for each side. If you have any other good solution please share it. Thanks in advance

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Answer by umerufm · Mar 08, 2014 at 10:27 PM

I have found best code for it.

 public class GameSetup : MonoBehaviour
 {
     public Camera mainCam = new Camera();
 
     //Reference the colliders we are going to adjust
     public BoxCollider2D topWall = new BoxCollider2D();
     public BoxCollider2D bottomWall = new BoxCollider2D();
     public BoxCollider2D leftWall = new BoxCollider2D();
     public BoxCollider2D rightWall = new BoxCollider2D();
 
         // Use this for initialization
         void Start ()
         {
         //Move each wall to its edge location:
         topWall.size = new Vector2 (mainCam.ScreenToWorldPoint (new Vector3 (Screen.width * 2f, 0f, 0f)).x, 1f);
         topWall.center = new Vector2 (0f, mainCam.ScreenToWorldPoint (new Vector3 ( 0f, Screen.height, 0f)).y + 0.5f);
         
         bottomWall.size = new Vector2 (mainCam.ScreenToWorldPoint (new Vector3 (Screen.width * 2f, 0f, 0f)).x, 1f);
         bottomWall.center = new Vector2 (0f, mainCam.ScreenToWorldPoint (new Vector3( 0f, 0f, 0f)).y - 0.5f);
         
         leftWall.size = new Vector2(1f, mainCam.ScreenToWorldPoint(new Vector3(0f, Screen.height*2f, 0f)).y);;
         leftWall.center = new Vector2(mainCam.ScreenToWorldPoint(new Vector3(0f, 0f, 0f)).x - 0.5f, 0f);
         
         rightWall.size = new Vector2(1f, mainCam.ScreenToWorldPoint(new Vector3(0f, Screen.height*2f, 0f)).y);
         rightWall.center = new Vector2(mainCam.ScreenToWorldPoint(new Vector3(Screen.width, 0f, 0f)).x + 0.5f, 0f);
 
     
         }
     
 }

Thanks Brackeys ;)

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Answer by izzycoding · Nov 28, 2013 at 03:16 PM

I am not sure but the edge collider might help here (Although I have not used it yet).

Alternatively you could have an image for your bounding area make the center area transparent and apply a polygon collider and edit its verticies so that the center area is not part of the collider.

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