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Trajectory / Projectile in 3D
Hello Guys,
I am working on a game which requires trajectory / projectile. The game is that the player will throw a dart at mouse drag and release. The Mouse drag and release will determine the trajectory / path and will show dotted arc till the dart board. I followed this blog and achieved 2D trajectory, it has orthographic camera. http://www.theappguruz.com/blog/display-projectile-trajectory-path-in-unity
But I want to work it in 3D space, I tired few things but i didn't work out. Can any one suggest changes in the code to work it in 3D space.
What exactly are you trying to achieve? The issue as it is presented is very vague.
" I tired few things but i didn't work out." Ok, that doesn't help anyone, I'm afraid :) What exactly have you tried, and what happened / why didn't it work? Please post a more detailed description.
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