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Question by brlan10 · Jan 09, 2017 at 04:34 AM · collisionignorecollision

Check if two objects are ignoring collision with each other

After using Physics2D.IgnoreCollision(collider1, collider2), is there a way to check whether those same two objects are ignoring collision with one another?

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avatar image fafase · Jan 09, 2017 at 06:33 AM 0
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Basically, you want to know if they are colliding. If you need to know if they ignored collision, it means you may be designing wrong. You may want to be informed of the collision but do not want to resolve it. All that can be done using trigger ins$$anonymous$$d.

avatar image brlan10 fafase · Jan 09, 2017 at 12:33 PM 0
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Actually, the reason I need to know is because even if you're ignoring collision, overlapsphere will still return true. I need to stop that from happening when collision is being ignored. (ie, don't let the player jump from ground he can't even stand on)

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Answer by Yword · Jan 09, 2017 at 07:48 AM

You may use Physics2D.GetIgnoreCollision.

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avatar image brlan10 · Jan 09, 2017 at 12:30 PM 0
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Thanks. I don't know how i missed this. All I was finding was GetIgnoreLayerCollision

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