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Question by maliiio · Jul 15, 2017 at 04:20 PM · c#monodevelopunity 4.6

Button doesn't work on specific part of the game

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class GameScript : MonoBehaviour {
 
     public Text warrior;
     public Text whealth;
     public Text ehealth;
     
     private enum States {gamescene, fight_begins, fight_scene, heavyattack }
     
     private States myState;
     
     int ehmax = 29; 
     int ehmin = 23;
     
     int hamax = 8;
     int hamin = 6;
     
     int ha;
     int ave;    
     
     void Start () {
         myState = States.gamescene;
         ave = Random.Range (ehmax +1, ehmin);
         ha = Random.Range (hamax +1, hamin);
             
     }
     
     // Update is called once per frame
     
     void Update () {
             
             if         (myState == States.gamescene)                {gamescene();}
             else if (myState == States.fight_begins)            {fightbegins();}    
             else if (myState == States.fight_scene)                {fightscene();}
             else if (myState == States.heavyattack)                {heavyattack();}
                                         
     }
     
     void gamescene () {
         warrior.text =  "You are a warrior, patroling around King's Landing and suddenly you see another man hidings inside the bushes\n\n" +
                         "Press Return (Enter) to continue" ;
         
         if (Input.GetKeyDown(KeyCode.Return))            {myState = States.fight_begins;}
     }
     void fightbegins () {
         warrior.text = "You approach to him and he attacks you, obviously he was waiting for you. You back off a little and you wield " +
                         "your sword, and the fight begins.\n\n" + "Press Return to continue";
             
         if (Input.GetKeyDown(KeyCode.Return))            {myState = States.fight_scene;}                            
     }
         
     void fightscene () {
         
         warrior.text = "You both take position and look into each other's eyes with a fierce look. You both know that one of you will " +
                         "die today.\n\n" + "Attack using the buttons below, remember; heavy attack has a chance of backfiring and " +
                         "hurting you";
         
         if(Input.GetKeyDown(KeyCode.Return))            {myState = States.heavyattack;}                                
     
         whealth.text = "Your Health: 25";
         
         ehealth.text = ( "Enemy Health: " + ave.ToString()); 
     }
     
     public void hattack () {
     myState = States.heavyattack;
     }
     
     void heavyattack() {
     
         int newhalth = ave - ha;
     
         warrior.text = "You hit the enemy with a heavy attack" ;
         
         Debug.Log("Entered");
         
         ehealth.text = ( "Enemy Health: " + newhalth.ToString()) ;
         
     } 
 }
 


That's my code. Sorry, I am just really beginner. Basicly what I want to do is, change the enemy health when I press heavy attack. It works on the first levels(parts, not actual scenes), but when I go to the last level, It simply doesn't work. I checked if I can call it with If(Input.GetKeyDowm) function and It works. So please help me, what's wrong? (Version is Unity 4.6)

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