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Question by irreverent · Feb 09, 2017 at 04:01 PM · animationanimatoranimator controlleranimationclip

Starting an animation on a certain frame

Hello, I've spent many hours reading the Animation manual and browsing Unity answers and I think I have taken the wrong approach for my implementation. Could you please orientate somebody new in Mecanim? Thanks in advance.

I have a Clock clip, running from 12am to 12pm. I want to be able to initialize the animation so it starts at the time of the day I want. For this purpose, I have implemented a ClockRunningBehaviour class and I want to change the time OnStateEnter().

I have found a function, AnimationState.time, which should provide the functionality I need. However, I don't know how to get my AnimationState object OnStateEnter():

 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
     {
         Animation animation = animator.GetComponent<Animation>();
         foreach (AnimationState state in animation)
         {
             // This is never hit, there are not AnimationStates!
             //state.time = desiredTime;
         }
     }


Is my approach correct? How would you implement a Clock (provided the animation clip)? Thanks!

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Answer by irreverent · Feb 23, 2017 at 04:51 AM

My question was replied in https://www.reddit.com/r/Unity2D/comments/5vh3s0/starting_an_animation_on_a_certain_frame/

Thanks for following

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Answer by TractGames · Feb 27, 2019 at 09:31 PM

Making it easier for future users:

 Animator.Play("animationName", layer, time);
 
 // to play from frame x without having to worry about layers 
 Animator.Play("name", 0, x);
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