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Question by Whatevermarch · May 24, 2017 at 03:43 PM · unity 5networkingparent-child

How to make per-client camera track a rolling ball in UNET

I have followed the Roll-A-Ball tutorial and will make it to multiplayer with UNET. I group the camera and player (rolling ball) into a single gameobject (use same parent). I have to move the controller script to the parent and leave the old one just a mesh and make the camera track the mesh.

The result is that the camera rolling along with a ball. In Single Player, it should separate camera and player and connect them with script, but the player prefab slot in NetworkManager only exist one, so I have to group them anyway.

I have try an alternative way that use just a main camera like ' move ' example in this link

http://forum.unity3d.com/threads/unet-sample-projects.331978/

I seems work fine, but when I use method like Camera.WorldToScreenPoint(position), it use the main camera of the server.

Any idea to solve this issue? Thanks in advance.

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