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Question by Recino · Dec 26, 2013 at 12:47 AM · c#errorgetcomponentrenderersystem.type

An object reference is required to access non-static member `UnityEngine.Component.GetComponent(System.Type)

Okay, I'm trying to make a door visible by turning on the mesh renderer, so I made this code, but I'm getting this error: Assets/scripts/NewDoor.cs(18,35): error CS0120: An object reference is required to access non-static member `UnityEngine.Component.GetComponent(System.Type)'

The script (in c#)

 using UnityEngine;
     using System.Collections;
     
     public class Newdoor : MonoBehaviour {
         GameObject [] dr;
     
     
         // Use this for initialization
         void Start () {
         
         }
         
         // Update is called once per frame
         void Update () {
             dr = GameObject.FindGameObjectsWithTag("door");
             foreach(GameObject go in dr){
                 go.Component.GetComponent(renderer);
                 renderer.enabled = true;
             }
         }
     }

I get the error is on line 18, and I'm sure that it's a very easy answer, but I just don't get it. Please help, I'm trying to do this for a class. Thanks in advance for your help!

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Answer by robertbu · Dec 26, 2013 at 04:19 AM

Here's a fixup of your code:

 using UnityEngine;
 using System.Collections;
 
 public class Newdoor : MonoBehaviour {
     GameObject [] dr;
 
     void Update () {
         dr = GameObject.FindGameObjectsWithTag("door");
         foreach(GameObject go in dr){
             Renderer rend = go.GetComponent<Renderer>();
             if (rend != null)
                 rend.enabled = true;
         }
     }
 }

If you are sure that every object tagged 'door' will have a renderer, you can get red of the null check and just do:

   foreach(GameObject go in dr){
       go.GetComponent<Renderer>().enabled = true;
    }

   
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avatar image Recino · Dec 26, 2013 at 05:00 AM 0
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Thank you so much! You rock.

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