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Question by Karsnen_2 · Nov 22, 2012 at 07:05 PM · c#iosrenderer

[SOLVED] How to make a mesh with mobile/bumped diffuse shader transparent?

Hello devs,

I have been looking out on this for a while, but I have not found a right solution. I have a mesh which at times comes right in the middle of the camera and the player, hence I would like to make it transparent. The mesh has a in-built mobile/Bumped diffuse shader.

Could you guys please help me on this?

Target : iPad devices (except iPad1)

Thank you,

Karsnen.

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Answer by Karsnen_2 · Nov 22, 2012 at 08:40 PM

SOLVED :

So the point was, I was able to make it transparent if it has transparent shader. So whatever shader I had, I just switched it and reduced it's alpha. If I want the transparency to be back, then all I have to do is to switch it back to normal (original) shader.

Downside : Though while switching the shader, it is lightly obvious that the shader did change.

CODE :

 using UnityEngine;
 using System.Collections;
 
 public class FadeOut : MonoBehaviour
 {
     Color TempColor;
     Shader OriginalShader, TempShader;
     
     void Start () 
     {
         TempColor = Color.white;
         OriginalShader = Shader.Find("Mobile/Bumped Diffuse");
         TempShader = Shader.Find("Transparent/Diffuse");
     }
     
 
     //Shifts the shader and makes it transparent.
     //One time call.
     public void TransparencyON()
     {
         TempColor.a = 0.1f;
         this.renderer.material.shader = TempShader;
 // The next line is an extension from PRIME31's GoKit. You could just replace it by assigning the color to that particular material.color.
         this.transform.renderer.material.colorTo(0.4f,TempColor,MaterialColorType.Color);
     }
     
     //Replaces the original shader and makes it to normal again. 
     //One time call.
     public void TransparencyOFF()
     {
         TempColor.a = 1f;
         this.renderer.material.shader = OriginalShader;
         this.renderer.material.color = TempColor;
     }
 }
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