- Home /
Spot Light Attenuation, Getting range of the Light Soure to calculate Attenuation
Hello everyone!
I don't want to use Unity's LIGHT_ATTENUATION(i); , unless I can reverse engineer it. To prevent the light from being clipped and calculate the right attenuation, I require the range/radius of the light to calculate the attenuation myself.
Hope someone can help ;)
Comment
Your answer
Follow this Question
Related Questions
No shadows when building with WebGL? 1 Answer
3D Text Shader with light 0 Answers
Modify Light Projector Shader to be Additive 0 Answers
How to make Lights for a car? 1 Answer
How to I implement a spotlight cone in vertex/fragment shader? 1 Answer