Realistic bounce in a billiard game
I'm having big problems in finding a good setup for a billiard game to make ball bouncing realistic and acurate using Unity Physics. I would like to have perfect bounces when the ball collides cushions.
Both cushions and ball physic materials has friction to zero and bounceness to 1. The ball have "friction combine" to "Average". Eventhough both has no friction it seems that somehow the ball angle is affected by the friction with the rig when bouncing. If I set ball "friction combine" to "Minimum" I get the dreamed perfect bound, but I then loss the friction with the rig, so the balls doesn't rotate anymore...
Anyone has any idea to avoid this problem? Thanks in advance
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