Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by a_p_u_r_o · Dec 04, 2015 at 10:56 AM · shadertextureshader programmingshaderlab

How to Customize Standard Shader ( Repeating Textures in Mirror Mode )

This is partly questions and mostly the answer.

I have created some sample projects which show you how you can modify and add functionalities to the Standard Shader provided by Unity. ( based on builtin_shaders-5.2.3f1.zip and builtin_shaders-5.3.0f2.zip )

I didn't want to lose degree of freedom provided by the builtin Standard Shader. And I wanted to keep the same inspector UI as the builtin Standard Shader.

You can get your hands on it right out of the zip attached.

Questions:

  • Isn't there a way to write a function to modify fragment shader's input before the actual fragment shader is called? ( I mean something like surface shader. )

  • What is the best practice in respect to maintenance. Repeating the same modification as every updates to new versions of Unity is just boring...

  • It's too bad that you can't derive from StandardShaderGUI because it's defined 'internal'.

CustomStahdardShaderGUI

customstandardshadergui.png (55.4 kB)
customstandardshadersample.zip (214.9 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image a_p_u_r_o · Jan 07, 2016 at 07:39 AM 0
Share

Very same topic posted on the forum. http://forum.unity3d.com/threads/how-to-customize-standard-shader.377065/

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by a_p_u_r_o · Aug 16, 2016 at 12:55 AM

I've written my answer along with my question.

I'm adding this commend to mark it as solved.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to Fade out Custom Unity Shader ? 0 Answers

Shader: 1 Base Texture Overlaid by 1 Transparent Texture. 0 Answers

How to remove a color from texture using Shader? 0 Answers

How to blend two textures? 1 Answer

Shader - What is float3.xy? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges