help expected. Insert a semicolon at the end
var burstEnergy : float = 10.0; var explosionObject : Transform;
function LateUpdate() {
 var theParticles = GetComponent ParticleEmitter.particles;
 var liveParticles = new int[theParticles.length];
 var particlesToKeep = 0;
 for (var i = 0; i < ParticleEmitter.particleCount; i++ )
 {
     if (theParticles[i].energy > burstEnergy)
     {
         theParticles[i].color = Color.yellow;
         // We have so much energy, we must go boom
         if (explosionObject)
             Transform.Instantiate(explosionObject, 
                 theParticles[i].position,  
                 Quaternion.identity );
     } else {
         liveParticles[particlesToKeep++] = i;
     }
 }
 // Copy the ones we keep to a new array
 var keepParticles = new Particle[particlesToKeep];
 for (var j = 0; j < particlesToKeep; j++)
     keepParticles[j] = theParticles[liveParticles[j]];
 // And write changes back
 particleEmitter.particles = keepParticles;
}
ERROR: Error UCE0001: ';' expected. Insert a semicolon at the end. (UCE0001) (Assembly-UnityScript) on: "var theParticles = GetComponent ParticleEmitter.particles;"
Answer by Positive7 · Aug 23, 2015 at 05:29 PM
 var theParticles = GetComponent ParticleEmitter.particles;
To
 var theParticles = GetComponent(ParticleEmitter).particles;
And the full code :
 #pragma strict
 
 var burstEnergy : float = 10.0; 
 var explosionObject : Transform;
 
 function LateUpdate() {
 
  var theParticles = GetComponent(ParticleEmitter).particles;
  var liveParticles = new int[theParticles.length];
  var particlesToKeep = 0;
  for (var i = 0; i < GetComponent(ParticleEmitter).particleCount; i++ )
  {
      if (theParticles[i].energy > burstEnergy)
      {
          theParticles[i].color = Color.yellow;
          // We have so much energy, we must go boom
          if (explosionObject)
              Transform.Instantiate(explosionObject, 
                  theParticles[i].position,  
                  Quaternion.identity );
      } else {
          liveParticles[particlesToKeep++] = i;
      }
  }
  // Copy the ones we keep to a new array
  var keepParticles = new Particle[particlesToKeep];
  for (var j = 0; j < particlesToKeep; j++)
      keepParticles[j] = theParticles[liveParticles[j]];
  // And write changes back
  GetComponent(ParticleEmitter).particles = keepParticles;
 }
ok and now ? Error BCE0020: An instance of type 'UnityEngine.ParticleEmitter' is required to access non static member 'particleCount'. (BCE0020) (Assembly-UnityScript) on : for (var i = 0; i < ParticleEmitter.particleCount; i++ )
  for (var i = 0; i < ParticleEmitter.particleCount; i++ )
To
  for (var i = 0; i < particleEmitter.particleCount; i++ )
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