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Question by $$anonymous$$ · Jan 08, 2017 at 06:34 PM · unity 52dshaderswindows 10

Rendering Shaders on Windows does not work but does on Mac (Unity 5.5.0f3)

My friend and I are currently working on a project together that uses a custom shader script (and shader) on a camera in 2D. The issue that has arisen and caused a stand still is that the shaders work on the build on their mac computer but not on my windows build (to be clear we wrote this in Windows originally, and I have the original build that I am working off of). We have tested the the standard asset shaders too as a means to see if it was the script that was the issue, and all of them have worked on the mac but not the Windows build. At this point we have almost verbatim the exact same code so we have no idea where the issue is arising, any ideas?

Note: we have also tested this build on other windows computers but to no avail. We have also tried the windows build on openGL, DX11, and DX9.

UPDATE: The shaders work as long as the camera background is black, does anyone know why this happens?

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