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Question by TheEmeralDreamer · Oct 03, 2011 at 08:05 AM · parentbone

Determining What an Object is parented to

It should be obvious... but I allowed someone to code some things for me and i'm a bit stuck. The objects in question were parented directly to a bone, however they are no longer parented to this bone it would seem. Well.. they are but it SEEMS asif they are parented to something else now as well so I need to know what that could be.

Long and short of it, is there anyway I could print out what object the bone is parented to or perhaps find that out?

I have enclosed a picture in case it's confusing.

alt text

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Answer by asafsitner · Oct 03, 2011 at 08:12 AM

They are parented to the bone. Bone_Hand_R to be exact.

Just look at the hierarchy and see what object they're under. If you want to do it in script, just add Debug.Log(transform.parent); somewhere.

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avatar image TheEmeralDreamer · Oct 03, 2011 at 08:16 AM 0
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No.. that's not right. If you look closely they are on a slightly different level of parenting. When I delete and re-parent them, they all shift to the LEFT slightly. Which means they are parented to something else.

avatar image asafsitner · Oct 03, 2011 at 08:31 AM 0
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Strange. Judging from the picture you provided it looks like they're all on the same level as the finger bones. I presume $$anonymous$$imizing Bone_Hand_R make them disappear along with the finger bones.

Do try adding that bit of code to their Awake methods and see what it prints.

avatar image TheEmeralDreamer · Oct 03, 2011 at 08:35 AM 0
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Yes I thought they were parented to the hand bone as well. I'll try the debug log.

avatar image TheEmeralDreamer · Oct 03, 2011 at 08:40 AM 0
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Idk. It says it's parented to the Bone (the correct one) o_O. The main reason I'm trying to figure out whats going on is because two of my models seem to be acting a bit strange.

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