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Question by Tho654 · Aug 08, 2016 at 07:14 PM · networkingserverclient-server

Creating non-player gameobject with Client authority

Hi,

I am trying to make a multiplayer shooter game, and i seem to have a problem with displaying/synching the scores.

from what i can gather i would need a gameobject with local player authority to change my score on the server(this using the [Command]) But i dont seem able to create a separate local authority gameobject from my player. I have done some research and have found that you can use NetworkServer.SpawnWithClientAuthority But this is called from the server wich would mean i would need to run a command Wich i Cant since my player has not yet spawned.

Does anyone know an answer? Thanks in advance

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