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Question by spaceshooter · Feb 14, 2011 at 01:51 PM · collisiononmousedown

Passing OnMouseDown to other Colliders

I have an area, which is defined by a Sphere Collider. Inside this area are other objects. I'd like the player to be able to click on the objects within the sphere.

The problem I am having is that the Sphere Collider is taking the OnMouseDown() call, is there a way to have it ignore and pass the event down?

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Answer by jonas-echterhoff · Feb 14, 2011 at 02:02 PM

If you set the GameObject's layer to IgnoreRaycast, you should not get any mouse events for it.

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avatar image spaceshooter · Feb 14, 2011 at 02:03 PM 0
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That worked, thanks!

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Answer by JGeorge · Feb 14, 2011 at 02:01 PM

Use layers. You can give custom layer names to your objects, and then ignore certain layers within a raycast.

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