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Question by ioshi35 · Jan 04, 2017 at 08:44 PM · prefabarraymonobehaviour

Adding prefabs to Monobehaviour Class Array

   public Transform weaponHold;
 //Gun is MonoBehaviour CLass
 public Gun[] allGuns = new Gun[5];

 Gun equippedGun;

 void Start() {
     allGuns[0] = (Gun)Resources.Load ("Gun 01");
 }

Im trying to load the prefabs to the Gun Array But its still not working. alt text

zx.png (10.3 kB)
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Answer by phocker · Jan 04, 2017 at 09:40 PM

So you usually create an Array (or List) of Monobehaviours like this so they can be added from within the Editor. It looks like you are trying to determine the size of an Array from the Editor, and then load resources at runtime into the Array.

What is it that you are trying to do?

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