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This question was
closed Jun 13, 2011 at 05:38 PM by
Joshua for the following reason:
Duplicate Question
testing on an android device
hi, how would i come about to testing my code on an actual android device. I know how to deploy to an iphone, just change playersetting to ios and build and run with device attached. Then unity will run xcode for me. However, for android, i have eclipse set up for android development and sdk. Is it just simple as just pressing "build and run"? I know for ios i need to get all the development certificate and provisioning file and all that. Are those steps necessary on android as well? I am getting my hand on a android license tommorw but i want to make sure.
Regards
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