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Question by JannickL · Jan 06, 2017 at 06:31 PM · rigidbodyainavmeshmovment

Random.insideUnitSphere: 180° possible?

Hey there, instead of picking a random vector3 inside the unit sphere I want to pick a vector3 in only 180° in front of the player instead of the 360° that come with the Random.insideUnitySphere. It's for a random AI movement and I don't want the AI to walk in one direction and in the next frame in the opposite direction :D

Thank you

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avatar image KoenigX3 · Jan 06, 2017 at 07:02 PM 0
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Are you sure that you want to use Random.insideUnitSphere? I am working on a solution, and i don't know, if you have to pick a random Vector3 inside a sphere, rather than a circle.

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Answer by Eric5h5 · Jan 06, 2017 at 07:06 PM

 var randomPoint = Random.insideUnitSphere;
 randomPoint.z = Mathf.Abs (randomPoint.z);
 randomPoint = transform.TransformPoint (randomPoint);
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avatar image JannickL · Jan 06, 2017 at 07:28 PM 0
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Works. Thank you :)

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